Meeting Trek's

With our hands on the hyper matter reactor ignitor, we set off to the spaceport in search of Captin Trek’s ship.

And by “search,” I mean in a dump like Mos Shuta, it’s hard to miss the giant dirt lot they’ve deemed a spaceport. As a pilot by trade, I quickly recognize the ship as the YT-1300. Despite looking like it would burn up entering a planets atmo, the YT-1300 does fly adequately. They only occasionally burn up entering a planets atmo. Yet this is the only thing resembling a spacecraft in this town that can make the jump to hyperspace, so we have to steal it.

We have the part needed to repair the ship, and Oren claims he can “fix it” if we get inside. Thusly we simply have to slip past the armed droids parked in front of the loading ramp. Machines that don’t eat, sleep, or breathe or do anything except sit in front of a loading ramp, pointing blasters at anyone who walks by. Just slip right on by. Looking at the ship, it has a set of docking clamps. Docking clamps won’t let the ship take off and can only be released by a computer in the control tower.

So things are going well.

MRDR comes up with a brilliant plan. We should just walk up to the droids and pretend we are from Vorns to install the hyper matter igniter reactor. He continually insists that we should also make Treks pay for the part. I thought we were all in agreement that we needed to put as much distance between us, and Temo and his daughter as possible. Not recoup a measly 400 credits! Unfortunately, we are stuck with this plan.

Surprisingly, droids are less hard to trick than expected and wave us in. We come face to face with a Trandoshan who questions why we’re on his ship. Based on his sunny disposition, this is probably Treks. MRDR puts on his protocol droid charm and says, “We are from…The workshop place…to install your thing”.

He’s always so eloquently spoken, that MRDR.

This droid’s memory banks are so fried he can’t remember where we were minutes ago! Treks, and the previously immovable droids, point their blasters at us. Treks says, “I don’t know who you are, and I don’t care. Give me my part and get off the ship”. So we leave. Even morons know to listen when you are at the wrong end of the blaster.

We know it’s steal this ship or hang from Temo’s walls in carbonite. So we set our sites on the docking clamps, hoping the Treks situation solves itself, like all good problems do. The command center has a huge open front door, and we correctly decided not to walk through it. We case the joint and find a side door. It’s locked. I’ve found that my line of work tends to open doors—particularly locked ones.

We slip in and hidden in the back of what looks like the command room. We see a stern woman clearly in charge. The workers address her as Bren. Listening in, we overhear her ushering an imperial cruiser. Just what we need, some bucket heads. Oren the Quarren sets his sight on the nearest computer and makes quick work of the clamps. This guy is not as terrible as everyone says. We slip out unnoticed.

Some boys in white are making their way through the crowd in front of us. MRDR and I slink deeper into the crowd. No good can come from being seen by the empire. Oren, however, just walks up to these guys looking for a hug. “Hey guys, I was on the deathstar with you! How’s it going?”. The Stormtroopers yell, “It’s one of Temo’s prisoners. Get him!” They throw his gun on the ground, and miraculously, someone in the crowd kicks it towards me. Oren continues talking to them like old drinking buddies as they put him in handcuffs. Now I understand why he’s so terrible…

Well, bye forever, Oren. Too bad he’s going back to jail. I tell MRDR lets ditch calamari man and get back to the ship, but he interjects: “We have to save him. He’s the only one that can fix that freighter!” The glob of grease has a point We start following the troopers from a distance, planning on the fly. Another explosion seems unlikely, so a jailbreak is out of the question. Whatever the plan is, it has to happen now. I say we take the 3 Stormtroopers head-on. Lance Slaughterbot is a ruthless killing machine, and with him on our side, I think we can take him. I wait for the affirmative GRONK, but nothing escapes his trashy hole. MRDR tells me he’s been gone since we got the part from Vorns. Damn, that murder machine was growing on me.

We hatch a plan. MRDR will shoot from within the crowd at the Stormtroopers, hoping they will investigate. I’ll swoop in and pick Oren up with a speeder, and we will rendezvous near the freighter. There are 3 speeders nearby. I expertly hotwire one, only destroying two in the process. I wait for MRDR to fire.

MRDR takes the shot. The somnolent afternoon crowd springs to life. Transhdosans and Rodians and the like are yelling and running amuck. Some run for cover, while others seem to use the opportunity to settle scores with each other. The stormtroopers try and push their way through the frenzied crowd toward MRDR. It’s utter chaos.

Success.

I zip next to Oren and shout, “GET IN NOW.” I worry he wants to stay with his mates, but reality seems to finally have set in for him. I shove the blaster in his stomach and tell him, “Use this next time.” The stormtroopers take some shots at us as we speed off, but I deftly avoid the shots. We head towards the freighter, with a new sense of urgency to be off this planet.